Windows Phone 7 Programming for Android and iOS Developers [[electronic resource]] |
Autore | Zhou Zhinan |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (361 p.) |
Disciplina |
005.26
005.268 |
Altri autori (Persone) |
ZhuRobert
ZhengPei YangBaijian |
Soggetto topico |
Application software -- Development
Smartphones -- Programming Windows phone (Computer file) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-24664-3
9786613246646 1-118-15420-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Windows® Phone 7 Programming for AndroidTM and iOS Developers; Contents; Foreword; Introduction; Chapter 1: What's New In Windows Phone 7; An Overview of Windows Phone 7; A Brief History; The Big Ideas; System Architecture; Application Framework; Windows Phone Marketplace; Limitations and Road Map; Side-By-Side Comparisons with Android and iPhone; Operating System; Application Framework; Application Store Process; Summary; Chapter 2: The Development Environment; Overview; Using Windows Phone 7 Developer Tools; Creating WP7 Applications with Visual Studio
Testing WP7 Applications in the Windows Phone Emulator Testing WP7 Applications on the Actual Windows Phone Device; Publishing Windows Phone 7 Applications to the Marketplace; Preparation; Submission; Post-Submission Actions; Comparisons with Android and iPhone; Summary; Chapter 3: Fundamentals; Basic Application Project Structure; Application Project Structure for Windows Phone 7; Comparing Application Project Structure for Android and iOS; Application Execution Model and Life Cycles; Application Execution Model and Life Cycles in Windows Phone 7 Comparing Application Model and Life Cycles in Android and iOS Preserve/Restore Application and Page Transient States for Windows Phone 7; Using Launchers and Choosers; Work-Around Solutions in Windows Phone 7; Multitasking; Background Service; Data Sharing; System Event Hooks; Summary; Chapter 4: User Interfaces; UI Design Principles; UI Design Resources; Platform Characteristics; Building the WP7 UI; Defining WP7 UI with XAML; Defining WP7 UI Programmatically; Pages and Navigation Among Pages; Using Controls; Data Binding and MVVM; Handling UI Events; Other UI Considerations UI Customization Summary; Chapter 5: Application Data Storage; Application Storage on Mobile Devices; Local and Cloud; Local Files and Databases; Using Isolated Storage; Where Is Isolated Storage?; Saving Data to the Cloud; Building a Cloud Data Service; Using Cloud Data Services; Data Storage Design Considerations; Summary; Chapter 6: Web Services and Push Notifications; Using Web Services; A Primer of Web Services; Consuming Web Services on WP7; WP7 Push Notifications; Why Push Notifications?; Push Notification Architecture; Push Notifications on WP7; Mobile Advertising Mobile Advertising Basics Mobile Advertising Providers; Adding Ads to WP7 Apps; Summary; Chapter 7: Leveraging Location and Maps; Location Frameworks Roundup; Getting Current Location; Geographical Data; Civilian Data; Using Maps; Using the Bing Map Control; Combining the Location Service and Bing Map; Summary; Chapter 8: Graphics; Graphics Fundamentals; Basic 2D and 3D Graphics Glossary; Drawing Graphics on Smartphones; Drawing Graphics with XNA; When Do You Use XNA?; Game Loop; Textures and Sprites; Animation; 3D Graphics; Summary; Chapter 9: Multimedia; Multimedia Overview Multimedia Architectural Overview |
Record Nr. | UNINA-9910456714003321 |
Zhou Zhinan | ||
New York, : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Windows Phone 7 Programming for Android and iOS Developers [[electronic resource]] |
Autore | Zhou Zhinan |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (361 p.) |
Disciplina |
005.26
005.268 |
Altri autori (Persone) |
ZhuRobert
ZhengPei YangBaijian |
Soggetto topico |
Application software -- Development
Smartphones -- Programming Windows phone (Computer file) |
ISBN |
1-283-24664-3
9786613246646 1-118-15420-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Windows® Phone 7 Programming for AndroidTM and iOS Developers; Contents; Foreword; Introduction; Chapter 1: What's New In Windows Phone 7; An Overview of Windows Phone 7; A Brief History; The Big Ideas; System Architecture; Application Framework; Windows Phone Marketplace; Limitations and Road Map; Side-By-Side Comparisons with Android and iPhone; Operating System; Application Framework; Application Store Process; Summary; Chapter 2: The Development Environment; Overview; Using Windows Phone 7 Developer Tools; Creating WP7 Applications with Visual Studio
Testing WP7 Applications in the Windows Phone Emulator Testing WP7 Applications on the Actual Windows Phone Device; Publishing Windows Phone 7 Applications to the Marketplace; Preparation; Submission; Post-Submission Actions; Comparisons with Android and iPhone; Summary; Chapter 3: Fundamentals; Basic Application Project Structure; Application Project Structure for Windows Phone 7; Comparing Application Project Structure for Android and iOS; Application Execution Model and Life Cycles; Application Execution Model and Life Cycles in Windows Phone 7 Comparing Application Model and Life Cycles in Android and iOS Preserve/Restore Application and Page Transient States for Windows Phone 7; Using Launchers and Choosers; Work-Around Solutions in Windows Phone 7; Multitasking; Background Service; Data Sharing; System Event Hooks; Summary; Chapter 4: User Interfaces; UI Design Principles; UI Design Resources; Platform Characteristics; Building the WP7 UI; Defining WP7 UI with XAML; Defining WP7 UI Programmatically; Pages and Navigation Among Pages; Using Controls; Data Binding and MVVM; Handling UI Events; Other UI Considerations UI Customization Summary; Chapter 5: Application Data Storage; Application Storage on Mobile Devices; Local and Cloud; Local Files and Databases; Using Isolated Storage; Where Is Isolated Storage?; Saving Data to the Cloud; Building a Cloud Data Service; Using Cloud Data Services; Data Storage Design Considerations; Summary; Chapter 6: Web Services and Push Notifications; Using Web Services; A Primer of Web Services; Consuming Web Services on WP7; WP7 Push Notifications; Why Push Notifications?; Push Notification Architecture; Push Notifications on WP7; Mobile Advertising Mobile Advertising Basics Mobile Advertising Providers; Adding Ads to WP7 Apps; Summary; Chapter 7: Leveraging Location and Maps; Location Frameworks Roundup; Getting Current Location; Geographical Data; Civilian Data; Using Maps; Using the Bing Map Control; Combining the Location Service and Bing Map; Summary; Chapter 8: Graphics; Graphics Fundamentals; Basic 2D and 3D Graphics Glossary; Drawing Graphics on Smartphones; Drawing Graphics with XNA; When Do You Use XNA?; Game Loop; Textures and Sprites; Animation; 3D Graphics; Summary; Chapter 9: Multimedia; Multimedia Overview Multimedia Architectural Overview |
Record Nr. | UNINA-9910781783803321 |
Zhou Zhinan | ||
New York, : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Windows Phone 7 Programming for Android and iOS Developers [[electronic resource]] |
Autore | Zhou Zhinan |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (361 p.) |
Disciplina |
005.26
005.268 |
Altri autori (Persone) |
ZhuRobert
ZhengPei YangBaijian |
Soggetto topico |
Application software -- Development
Smartphones -- Programming Windows phone (Computer file) |
ISBN |
1-283-24664-3
9786613246646 1-118-15420-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Windows® Phone 7 Programming for AndroidTM and iOS Developers; Contents; Foreword; Introduction; Chapter 1: What's New In Windows Phone 7; An Overview of Windows Phone 7; A Brief History; The Big Ideas; System Architecture; Application Framework; Windows Phone Marketplace; Limitations and Road Map; Side-By-Side Comparisons with Android and iPhone; Operating System; Application Framework; Application Store Process; Summary; Chapter 2: The Development Environment; Overview; Using Windows Phone 7 Developer Tools; Creating WP7 Applications with Visual Studio
Testing WP7 Applications in the Windows Phone Emulator Testing WP7 Applications on the Actual Windows Phone Device; Publishing Windows Phone 7 Applications to the Marketplace; Preparation; Submission; Post-Submission Actions; Comparisons with Android and iPhone; Summary; Chapter 3: Fundamentals; Basic Application Project Structure; Application Project Structure for Windows Phone 7; Comparing Application Project Structure for Android and iOS; Application Execution Model and Life Cycles; Application Execution Model and Life Cycles in Windows Phone 7 Comparing Application Model and Life Cycles in Android and iOS Preserve/Restore Application and Page Transient States for Windows Phone 7; Using Launchers and Choosers; Work-Around Solutions in Windows Phone 7; Multitasking; Background Service; Data Sharing; System Event Hooks; Summary; Chapter 4: User Interfaces; UI Design Principles; UI Design Resources; Platform Characteristics; Building the WP7 UI; Defining WP7 UI with XAML; Defining WP7 UI Programmatically; Pages and Navigation Among Pages; Using Controls; Data Binding and MVVM; Handling UI Events; Other UI Considerations UI Customization Summary; Chapter 5: Application Data Storage; Application Storage on Mobile Devices; Local and Cloud; Local Files and Databases; Using Isolated Storage; Where Is Isolated Storage?; Saving Data to the Cloud; Building a Cloud Data Service; Using Cloud Data Services; Data Storage Design Considerations; Summary; Chapter 6: Web Services and Push Notifications; Using Web Services; A Primer of Web Services; Consuming Web Services on WP7; WP7 Push Notifications; Why Push Notifications?; Push Notification Architecture; Push Notifications on WP7; Mobile Advertising Mobile Advertising Basics Mobile Advertising Providers; Adding Ads to WP7 Apps; Summary; Chapter 7: Leveraging Location and Maps; Location Frameworks Roundup; Getting Current Location; Geographical Data; Civilian Data; Using Maps; Using the Bing Map Control; Combining the Location Service and Bing Map; Summary; Chapter 8: Graphics; Graphics Fundamentals; Basic 2D and 3D Graphics Glossary; Drawing Graphics on Smartphones; Drawing Graphics with XNA; When Do You Use XNA?; Game Loop; Textures and Sprites; Animation; 3D Graphics; Summary; Chapter 9: Multimedia; Multimedia Overview Multimedia Architectural Overview |
Record Nr. | UNINA-9910827099903321 |
Zhou Zhinan | ||
New York, : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|